;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
3       ; Settlers eat (govt <= Monarchy)
3       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
8       ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
0      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
6       ; Fascism pays support for all units past this
40      ; Communism is equivalent of this palace distance.
20      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    6,-2,  Rad, Too, 3, 0    ; AFl
Aviation Research,  6,-2,  Plu, nil, 3, 0    ; Alp   ***
Alpine Warfare,     2, 0,  Tac, nil, 2, 0    ; Amp 
Anti-Air Missiles,  5,-1,  Che, nil, 3, 0    ; Ast   ***
Atomic Theory,      3,-1,  E2,  Phy, 3, 3    ; Ato
Automobile,         5,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            3, 1,  Tra, Rep, 2, 1    ; Ban
Bridge Building,    3, 0,  nil, Cst, 0, 4    ; Bri
Unreachable Tech 1, 1, 0,  no,  no,  0, 0    ; Bro   *** 
Ceremonial Burial,  4, 0,  nil, nil, 0, 2    ; Cer
Adv. Rocketry,      1,-2,  Roc, Fun, 3, 0    ; Che
Invasion Tech,      4,-2,  Las, X4,  3, 0    ; Chi
End Tech 1 (USSR),  1, 1,  no,  no,  0, 0    ; CoL
Hollow Charge Weapons,5,-1,Hor, nil, 3, 0    ; CA
Combustion,         4,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Critical Mass Expl.,7, 1,  Pla, Eco, 3, 4    ; Cmp
Conscription,       0,-1,  Rep, Met, 2, 0    ; Csc   ***
Construction,       3, 0,  nil, nil, 0, 4    ; Cst
The Corporation,    3, 0,  Ind, Ban, 2, 1    ; Cor
Invasion Defenses,  0, 1,  Plu, nil, 0, 1    ; Cur   ***  20
Economics,          0, 1,  Bro, Ban, 2, 1    ; Dem
Democracy,          1, 1,  Ban, nil, 2, 2    ; Eco
Electricity,        3, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        3, 0,  nil, Cst, 0, 4    ; Eng
Adv. Plane Designs, 8,-2,  AFl, E2,  3, 2    ; Env   ***
Espionage,          2,-1,  Cmn, Eco, 3, 0    ; Esp
Explosives,         4, 0,  nil, nil, 2, 4    ; Exp
America Attacked,   1,-1,  no,  no,  0, 0    ; Feu   ***  29
Fundamentalism,     0, 0,  Cmn, Tac, 3, 2    ; Fli
Flight,             3,-1,  Cmb, E1,  2, 4    ; Fun   ***
Fusion Bomb,        8, 0,  Pot, Map, 3, 3    ; FP    ***
Heavy Armor,        8,-2,  SFl, U1,  3, 0    ; Gen   ***
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Unreachable Tech,   3,-2,  Bro, nil, 0, 0    ; Gun
Heavy Artillery,    7,-1,  Too, Mob, 3, 0    ; Hor   ***
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Italy Quits,        1,-2,  no,  no,  0, 0    ; Inv   ***  38
Jet Propulsion,     3,-2,  Sup, Roc, 3, 0    ; Iro   ***
Labor Union,        4,-1,  SFl, Gue, 3, 2    ; Lab
Landing Craft,      7, 0,  NP,  X4,  3, 0    ; Las
Lend Lease Stopped, 0, 0,  no,  no,  0, 0    ; Ldr   ***  42
Literacy,           4, 2,  nil, nil, 0, 3    ; Lit
Machine Tools,      3,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          3,-1,  Phy, nil, 1, 3    ; Mag
Adv Jet Design,     1,-2,  Iro, Fli, 3, 0    ; Map
Very Heavy Gun,     6,-2,  SFl, Gen, 3, 0    ; Mas
Merchant Fleet,     5, 1,  Mys, Lab, 3, 4    ; MP    ***
End Tech 6 (RnG),   1,-2,  no,  no,  0, 0    ; Mat   *** 
Lend Lease Reopens, 0, 0,  no,  no,  0, 0    ; Med   ***  50
Metallurgy,         5,-2,  nil, Uni, 1, 0    ; Met
Plutonium Creation, 3, 1,  Ato, nil, 3, 4    ; Min
Mobile Warfare,     7,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           4, 1,  Cer, nil, 0, 2    ; Mon
Monotheism,         4, 1,  Phi, nil, 1, 2    ; MT
Naval Warfare,      3,-2,  Nav, Gue, 3, 0    ; Mys   ***  
Navigation,         5,-1,  Sea, nil, 1, 1    ; Nav
Nuclear Fission,    6, 0,  Min, Chi, 3, 3    ; NF    ***   
Radar,              4,-1,  MP,  E2,  3, 4    ; NP    ***  59
Philosophy,         4, 1,  nil, Lit, 1, 2    ; Phi
Physics,            3,-1,  Nav, Lit, 1, 3    ; Phy
Nuclear Testing,    7, 0,  NF,  Roc, 3, 4    ; Pla   ***  Plastics
Proximity Fuse,     8,-2,  U1,  Sup, 3, 0    ; Plu   ***  
End Tech 7 (GnA),   1,-2,  no,  no,  0, 0    ; PT
Nuclear Power,      8, 0,  nil, Cmp, 3, 3    ; Pot
Radio,              4,-1,  Fun, E1,  3, 4    ; Rad 
Railroad,           5, 0,  SE,  Bri, 2, 1    ; RR
End Tech 4 (other), 1,-2,  no,  no,  0, 0    ; Rec   ***
Refining,           3, 0,  nil, Cor, 2, 4    ; Ref
Refrigeration,      2, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       4, 1,  nil, Lit, 0, 2    ; Rep
Rotary Wing,        4,-2,  Iro, Sth, 3, 0    ; Rob   ***
Rocketry,           7,-2,  Alp, nil, 3, 0    ; Roc   ***
Sanitation,         3, 2,  Tra, Eng, 2, 1    ; San
Seafaring,          3, 1,  nil, nil, 0, 1    ; Sea
Self Propelled Gun, 7,-2,  Hor, nil, 3, 0    ; SFl   ***
Special Operations, 1, 0,  Esp, Amp, 3, 0    ; Sth   *** 
Steam Engine,       3,-1,  Phy, nil, 2, 3    ; SE
Steel,              3,-1,  E1,  Ind, 2, 4    ; Stl
Strategic Bombing,  8,-1,  NP,  War, 3, 0    ; Sup   ***  80
Tactics,            5,-1,  Csc, nil, 2, 0    ; Tac
Theology,           2, 2,  MT,  nil, 1, 2    ; The
Submarine Advances, 4,-2,  NP,  nil, 1, 3    ; ToG
Trade,              3, 2,  nil, nil, 0, 1    ; Tra
University,         4, 1,  nil, Phi, 1, 3    ; Uni
Unguided Projectiles,7,-2, Mob, AFl, 3, 0    ; War   ***
End Tech 2 (Axis),  1,-1,  no,  no,  0, 0    ; Whe
End Tech 3 (Ally),  1, 2,  no,  no,  0, 0    ; Wri
Future Technology,  1, 0,  FP,  Rob, 3, 3    ; ...
War Mobilization,   7,-1,  Lab, Env, 3, 0    ; U1    ***
Wehrmacht,          1,-2,  no,  no,  0, 0    ; U2    ***
Adv. Atomic Theory, 7, 0,  Ast, Pot, 3, 4    ; U3    ***
Swiss Defeated,     0, 0,  no,  no,  0, 0    ; X1
Russian Resistance, 0, 0,  no,  no,  0, 0    ; X2
French Resistance,  0, 0,  Gun, no,  0, 0    ; X3
U.S. Enters War,    0, 0,  Gun, no,  0, 0    ; X4
U.S. War Footing,   0, 0,  Gun, no,  0, 0    ; X5
African Invasion,   0, 0,  Gun, no,  0, 0    ; X6
Swedes Defeated,    0, 0,  no,  no,  0, 0    ; X7
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    nil,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    nil,
Church,                   4,  1,    Cer,
MarketPlace,              8,  1,    nil,
Library,                  8,  2,    Lit,
Courthouse,               8,  0,    Rep,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  1,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Dem,
Mass Transit,             16, 4,    no,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      25, 6,    U1,
SDI Defense,              20, 4,    no,
Recycling Center,         20, 2,    no,
Power Plant,              20, 4,    Ref,
Hydro Plant,              16, 4,    no,
Nuclear Plant,            16, 2,    FP,
Stock Exchange,           16, 4,    Dem,
Sewer System,             12, 2,    Dem,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Dem,
Research Lab,             16, 3,    Gun,
SAM Missile Battery,      10, 2,    Ast,
Coastal Fortress,          8, 1,    Met,
Hydro Plant,              32, 0,    no,
Harbor,                   6,  1,    Sea,
Shipping Docks,           16, 3,    MP,
Airport,                  20, 3,    Dem,
Police Station,           6,  2,    no,
Port Facility,            20, 3,    Dem,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
(Capitalization),         60, 0,    Cor,
U.S. Constitution,        20, 0,    nil,  ; Pyramids
Statue of Liberty,        20, 0,    nil,  ; Hanging Gardens
Empire State Building,    20, 0,    nil,  ; Colossus
Rock of Gibraltar,        20, 0,    nil,  ; Lighthouse
Lend Lease Assistance,    30, 0,    nil,  ; Great Library
Dome of the Rock,         30, 0,    nil,  ; Oracle
Nazi Ideology,            30, 0,    nil,  ; Great Wall
Nuremberg Rallies,        30, 0,    Fli,  ; Sun Tzu's War Academy
Big Ben and Parliament,   30, 0,    Eng,  ; King Richard's Crusade
United Nations Conference,20, 0,    X4,   ; Marco Polo's Embassy
Michelangelo's Chapel,    40, 0,    MT,
The Kremlin,              30, 0,    Cmn,  ; Copernicus' Observatory
The Suez Canal,           40, 0,    Nav,  ; Magellan's Expedition
Shakespeare's Theatre,    30, 0,    Tra,
Pyramids,                 40, 0,    nil,  ; Leonardo's Workshop
The Liberty Bell,         40, 0,    The,  ; J. S. Bach's Cathedral
Vemork Heavy Water Plant, 40, 50,   Ind,  ; Isaac Newton's College
Krupp Steelworks,         40, 0,    Ind,  ; Adam Smith's Trading Co.
The Arc de Triomphe,      40, 0,    RR,   ; Darwin's Voyage
Hagia Sophia,             40, 0,    Eco,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
FDR's New Deal,           60, 0,    E2,   ; Hoover Dam
Manhattan Project,       120, 0,    NF,
The Geneva Convention,    60, 0,    Cmn,  ; United Nations
The 1936 Olympics,        60, 0,    nil,  ; Apollo
Von Braun's Laboratories, 60, 0,    Ato,  ; SETI Program
St. Basil's Cathedral,    60, 0,    MT,   ; Cure for Cancer

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
X5,         ; Great Wall
X4,         ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Shakespeare
Cer,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
Cmn,        ; Statue of Liberty
X3,         ; Eiffel Tower
nil,        ; Hoover Dam
nil,        ; Womens' Suffrage
nil,        ; Manhattan Project
nil,        ; League of Nations
Cer,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (stormtroopers)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Strongpoint,     nil, 0,  0.,0,  0a,5d,  8h,3f, 20,0,  1, Gun, 010010000000001
Engineers,       nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Home Infantry,   Rec, 0,  0.,0,  0a,5d,  2h,1f, 10,0,  7, Gun, 000000000000000
Italian Infantry,Inv, 0,  1.,0,  1a,4d,  1h,1f,  2,0,  1, Csc, 000000000000000
Marines,         Wri, 0,  2.,0, 12a,4d,  1h,1f,  6,0,  0, X4,  000000000000100
USSR Infantry,   CoL, 0,  1.,0,  1a,4d,  2h,1f,  2,0,  1, Csc, 000000000000000
German Infantry, Whe, 0,  1.,0,  1a,5d,  2h,1f,  3,0,  1, Csc, 000000000000000
Allied Infantry, Wri, 0,  1.,0,  1a,5d,  2h,1f,  2,0,  1, Csc, 000000000000000
Stormtroopers,   Whe, 0,  2.,0,  8a,6d,  2h,2f,  4,0,  0, Fli, 100100000000001
Partisans,       nil, 0,  2.,0,  6a,4d,  2h,2f,  8,0,  0, Gun, 000001001001010
Alpine Troops,   nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Amp, 000001000000000
Infantry,        Rec, 0,  0.,0,  0a,4d,  1h,1f,  3,0,  1, Csc, 000000000000000
Panzer Grenadiers,Whe,0,  3.,0,  8a,6d,  3h,1f,  6,0,  1, Lab, 000010000000000
Machinegunners,  U2,  0,  1.,0,  0a,5d,  2h,2f,  4,0,  1, Tac, 000010000000000
Mech. Infantry,  U2,  0,  3.,0,  8a,6d,  2h,1f,  6,0,  1, Lab, 000000000000000
T-34 Tank,       CoL, 0,  3.,0, 10a,5d,  3h,3f,  7,0,  0, NP,  000000001000000
JS-1 Tank,       CoL, 0,  3.,0, 10a,5d,  3h,4f,  8,0,  0, Gen, 000010001000010
Tiger Tank,      Whe, 0,  3.,0, 10a,5d,  3h,2f,  9,0,  0, U1,  000000000000000
Panther Tank,    Whe, 0,  2.,0, 10a,5d,  3h,3f,  9,0,  0, Gen, 000010001000010
Churchill Tank,  Wri, 0,  2.,0, 10a,5d,  3h,2f,  8,0,  0, Gen, 000010001000000
Light Tank,      Mob, 0,  3.,0,  8a,4d,  2h,2f,  5,0,  0, Stl, 000000000000000
Medium Tank,     Gen, 0,  3.,0, 10a,5d,  2h,1f,  6,0,  0, Mob, 000000000000000
Sherman Tank,    Wri, 0,  3.,0, 10a,5d,  2h,2f,  7,0,  0, X4,  000000000000000
VT Anti-Air,     nil, 0,  1.,0,  6a,5d,  1h,2f,  5,0,  1, Plu, 010000000010000
Anti-Aircraft,   Plu, 0,  1.,0,  4a,4d,  1h,2f,  5,0,  1, Rad, 010000000010000
Artillery,       Hor, 0,  1.,0, 10a,1d,  2h,1f,  5,0,  0, Too, 000000001000000
Howitzer,        U2,  0,  2.,0, 12a,2d,  2h,2f,  7,0,  0, Hor, 000000001000000
Fighter,         Env, 1,  8.,1,  6a,3d,  2h,1f,  5,0,  3, Rad, 010000000010000
Tactical Bomber, X4,  1,  8.,2, 10a,1d,  2h,2f,  7,0,  0, Rad, 000000000000000
Junker Ju 88,    Whe, 1, 10.,2, 12a,2d,  2h,2f, 12,0,  0, AFl, 000000000000001
Spitfire,        Wri, 1,  8.,1,  7a,4d,  2h,2f,  5,0,  3, AFl, 010000000010000
Fw 190,          Whe, 1, 10.,1,  8a,4d,  2h,2f,  6,0,  3, Env, 010000000010000
Mustang Fighter, Wri, 1, 16.,2, 10a,5d,  2h,2f,  6,0,  3, Alp, 010000000010000
Mosquito,        Wri, 1, 12.,1, 10a,5d,  3h,2f,  8,0,  0, Env, 010000000010000
Flying Fortress, Wri, 1, 16.,2, 15a,6d,  3h,2f, 12,0,  0, X4,  000000000000001
Petlyakov Bomber,CoL, 1, 16.,1, 14a,4d,  3h,2f,  9,0,  0, Sup, 000000000000001
Destroyer,       nil, 2,  6.,0,  5a,4d,  3h,1f,  6,0,  2, E1,  100000000001001
U-Boat,          Whe, 2,  6.,0, 10a,3d,  3h,2f,  5,0,  2, Mys, 000000000001001
Heavy Cruiser,   nil, 2,  5.,0,  8a,6d,  4h,2f, 10,0,  4, Stl, 000000000000001
Convoy,          Wri, 2,  4.,0,  8a,12d, 5h,2f, 14,0,  4, MP,  000000010001000
Submarine,       nil, 2,  6.,0, 12a,4d,  3h,2f,  6,0,  2, ToG, 100000000001001
Battleship,      Wri, 2,  4.,0, 15a,10d, 5h,2f, 18,0,  2, Mys, 000000000000001
Landing Craft,   ToG, 2,  3.,0,  0a,5d,  5h,2f,  4,4,  4, Las, 000000000000000
Transport,       Wri, 2,  6.,0,  0a,3d,  2h,1f,  5,6,  4, Chi, 000000000000000
V2 Missile,      Whe, 1,  7.,1, 20a,0d,  1h,3f,  4,0,  0, Roc, 001000000000000
Atomic Bomb,     Rec, 1, 10.,1,  99,0d,  1h,1f, 16,0,  0, Pot, 001000000000000
Spy,             Mat, 0,  2.,0,  0a,2d,  1h,1f,  3,0,  6, Esp, 000000000000010
ICBM,            Rec, 1, 30.,1,  99,0d,  1h,1f, 18,0,  0, FP,  001000000000000
V3 Missile,      Whe, 1, 10.,1, 25a,0d,  2h,4f,  5,0,  0, Che, 001000000010000
Lancaster Bomber,Wri, 1, 16.,2, 16a,4d,  2h,3f, 12,0,  0, Sup, 000000000000001
Helicopter,      nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, Rob, 000000000000001
Heavy SP Gun,    nil, 0,  2.,0, 12a,2d,  4h,3f, 10,0,  0, Mas, 010000001000000
Katyusha,        CoL, 0,  3.,0, 12a,2d,  2h,3f,  3,0,  0, War, 001001000000000
Mobile Artillery,nil, 0,  2.,0, 12a,2d,  2h,1f,  7,0,  0, SFl, 000000001000000
88 Gun,          Whe, 0,  1.,0, 12a,4d,  3h,2f,  8,0,  0, Hor, 010010001000000
Bazooka,         PT,  0,  2.,0, 12a,2d,  2h,3f,  3,0,  0, CA,  001000000000000
Paratroopers,    nil, 0,  1.,0,  8a,4d,  2h,1f,  6,0,  0, Sth, 000000100000000
Cavalry,         Stl, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Stuka Dive Bomber,Whe,1,  8.,1, 10a,1d,  2h,2f,  8,0,  0, AFl, 000000000000000
Stormovik,       CoL, 1, 10.,1, 12a,4d,  2h,3f,  7,0,  0, Env, 010000000010000
Jet Fighter,     nil, 1, 16.,1, 10a,5d,  4h,3f,  8,0,  3, Iro, 010000000010001
Jet Bomber,      nil, 1, 30.,2, 16a,6d,  4h,3f, 15,0,  0, Map, 010000000000001

; 
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fascism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     3,4,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1, 5, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 2,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Coalfields, 1,2,  2,3,0,   yes, 1, 5, 6,   yes, 3,10,  1,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Oil,        2,3,  2,8,4,   yes, 1, 5, 5,   yes, 8,10,  3,  no,    ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Game,       1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ironfields, 3,6,  1,6,0,
Peat,       2,3,  1,4,0,
Oil,        1,2,  2,8,4,
Fish,       1,2,  2,1,3,
Oasis,      1,2,  3,1,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Ironfields, 3,6,  1,6,0,
Spice,      2,3,  3,0,4,
Oil,        2,3,  2,8,4,
Whales,     1,2,  1,2,4,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Dictator,    Dictator
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fascism,        Fuehrer,     Fuehrerin
Republic,       President,   President
Democracy,      Premier,     Premier

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  0, -1, 4, Fuehrer, Fuehrerin    
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  0, 4, Fuehrer, Fuehrerin
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1, -1, 5, Fuehrer, Fuehrerin
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0, -1,  1, 4, Fuehrer, Fuehrerin
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1, -1,  1, 4, Fuehrer, Fuehrerin    
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1, 4, Fuehrer, Fuehrerin    
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      1,  1, -1, 5, President, President, 6, Premier, Premier
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     0, -1, -1, 2, Czar, Czarina, 4, President, President
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,       -1, -1,  0,
Louis XIV,    Joan of Arc,         0, 7, 3, French,      French,     -1, -1, -1,     
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1, 
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,    -1, -1,  1,     
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,    -1, -1, -1, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,   -1, -1,  0,     
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1, -1,  0, 4. General, General, 5, General, General
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,    -1, -1,  1,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Tobacco,
Cotton,
Grain,
Textiles,
Cattle,
Coal,
Copper,
Rubber,
Wine,
Factory Goods,
Silver,
Tin,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













